With a runner on base of speed C or faster, less than two out, and a decent contact hitter at the plate, consider putting on a hit-and-run. At the same time, on defense, with a fast runner on base, consider using Hold Runner with the Corners In. It's your best bet to turn a double play. Think the ump missed the call? Argue the call option with the new "argue call" option. But be careful - you might get tossed out of the game!
|File Size||2.1 MB|
|System Requirements||<li>Windows 95/98/ME/NT/2000/XP <li>Direct X|