This Double-Domination map is asymmetrical and takes place in a forest. Non-symetrical maps work very well in Dom2, as each team has to overcome the same problems for both points to score, so why have the points identical, forcing teams to do the same thing twice? This forest map provides heavy cover, numerous routes and back-ways, and large clearings for those who want to take the direct routes (and enter the huge firefights that occur there). Each team has an immediate impact over the point in their ""territory"", and the trick is holding the enemy's hostile point long enough. Spawn-points have weapons intelligently chosen for their roles based on how close to the CP you are. This also makes finding other weapons easier, as they are not scattered around the map. Have fun!
||Windows 98/Me/2000/XP, 128MB RAM