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Probably the easiest way to describe Spelunky is that its (kind of) like La Mulana meets Nethack--every time you play the levels, items, monsters, and so forth, are all procedurally-generated. The terrain is destructible and there are quite a few ways in which the various game elements can interact with one another. My goal was to create a fast-paced platform game that had the kind of tension, re-playability, and variety of a roguelike. In roguelikes, the gameplay tells the story, and I wanted to give Spelunky that type of a feeling...but make the player rely on their reflexes rather than their brain (or knowledge of what 50 billion command keys do!).
License Free
File Size 9.55 MB
Version 1.1
Operating System Windows
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Published on

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