Real3d Renderer is a 3D point cloud and triangular mesh processing software. It can be used for high-quality 3D visualization, processing, and editing of point cloud and triangular mesh. It offers a large number of features (i.e., triangulation, smoothing, cleaning, filtering, decimation, reconstruction, registration, merging, and hole filling, etc.) for processing point clouds and meshes produced by 3D digitization tools/devices and for preparing models for 3D printing. It has the ability to import and export more than 60 well-known 3D geometry file formats, including, PLY, STL, OBJ, OFF, 3DS, WRL, XYZ, AMC, BVH.
It offers a variety of features to impliment alpha blending with and without shaders. Vertex and fragment shaders can be written in execution or real-time time to achieve the desired results.
A common need when converting the (scanned) pointclouds data into triangular meshes or generating a geometry with the same shape and features but with less or high triangles (or points).
It offers different algorithms to decimate triangulated surfaces that have ability to preserve geometrical detail and texture mapping. In other cases, if the user wants to increase the number of triangles (or points), Real3d Renderer also provides different subdivision schemes.
It offers various visualization features (including Decorators and Shaders) that can help in graphically present the peculiar characteristics of a 3D model.
It offers hole filling algorithm to obtain watertight meshes. It also provides various algorithms for cleaning, smoothing, refinement, and aligning of 3D pointclouds and meshes.
It offers different ways to measure the distance between two selected points, angle between three selected points, and 3D coordinates at any point. It provides various options to change the color, font size, style of the widgets, and mouse interaction.
It offers a variety of features to manipulate the scale, positioning and orientation of a 3D model.
Windows Server 2016
||Microsoft .NET Framework 4.7.2