Owlet is a standalone, unbiased, physically-based raytracing renderer. It loads 3D models in many common formats, providing a sophisticated materials system with support of multi-layer reflection, refraction, subsurface scattering, absorbtion, thin-film interference, image-based lighting and much more. On the other hand, Owlet comes with a growing library of 400+ ready-to-use materials and textures, so you don't have to start from scratch. Owlet is a standalone application, so it means it supports the 3D editing software you use, be it a free application, commercial software or even a custom-made one. Owlet loads standard 3D formats like OBJ, Collada, FBX, 3DS etc that your 3D editor is able to export. You can even change your 3D editor, but still rely on Owlet no matter what. Owlet features a state of the art physically-based raytracing rendering engine. That means we simulate light passing through objects exactly as it happens in the real world. We apply the same principles, as mother-nature, so the result you get is basically the same as if you see it with your own eyes. Our complex multi-layered materials can do virtually anything you may need. Bump, advanced reflections, thin-film interference, refractions, absorption and subsurface scattering, anisotropy, file-based ior options, light emission, masks, groups - just pretty much everything you may need to make a perfect scene.
LicenseFree to try
File Size146.9 MB
Version1.5
Operating System Mac OS X 10.10 Mac OS X 10.11 macOS 10.12 Sierra Macintosh Mac OS X 10.9 Mac OS X 10.8