GDC 2007: Getting Past 30 Hertz

Enabling high-performance games requires an arsenal of tools and techniques. This presentation will demonstrate the practical use of CPU and GPU performance analysis tools on both Xbox 360 and Windows. Youll come away armed with the knowledge needed to make your titles truly blow everyone away. Particular attention will be paid to the most recent additions to PIX on both platforms, such as the new sampling profiler and trace analysis. Well also cover general techniques gleaned from practical experience in the field. This version is the first release on CNET
Price USD 0
License Free
File Size 1.3 MB
Version 1
Operating System Windows, Windows XP, Windows Vista
System Requirements Windows XP/Vista