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Aquatica engine can be used to simplify the implementation of water surfaces in application with DirectX9 graphics. Key features of the engine: Water surface approximation using heightmaps. Heightmaps can be generated in realtime using FFT or Perlin noise. Generation of normalmaps - Generation of geometry: simple grid, geomipmap grid, radial grid, Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects. 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0. A distributive free editor which allows to customize the water surfaces and import them in your application using Aquatica source code. The editor shows the capability of the engine.
Price USD15
License Free to try
File Size 14.28 MB
Version 1
Operating System Windows Windows 2000 Windows Me Windows XP
System Requirements Windows Me/2000/XP
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