This map was a runner-up in the Make Something Unreal contest. A large castle map that can hold lots of players. Multiple routes and opportunities for switching between them. Several custom static meshes built in Lightwave and custom textures created with Darktree and Paint Shop Pro. I pillaged a couple of soundFX from the original UT (wood creaking and waves). There's no lifeguard on duty so stay out of the water!
||Windows 98/Me/2000/XP, 128MB RAM, 16MB VRAM