Tomb Raider III unfolds in a much more nonlinear fashion than Lara's previous adventures; this time, Lara starts out in India and travels all over the globe from the Arctic pole to islands in the South Pacific trying to get to the root of a story involving ancient artifacts and mysterious archaeological discoveries. In Tomb Raider III, enemies exhibit pack behavior with improved enemy AI, and there's a new landscape system (incorporating triangles) for smoother surfaces and architectural structures such as domes, arches, and vaulted ceilings. There are also improved texture palettes for greater detail, improved water effects (rippling, transparent water) and new reflection effects, a faster game engine, and semitransparencies on any surface for dramatic lighting effects like shafts of light. Lara's new moves, including crawl, monkey swing, and speed dash, help the heroine out of sticky situations.
||Free to try
||Pentium-133 (with hardware graphics accelerator) or Pentium-166 MMX, Windows 95/98, DirectX Drivers 6.0, 16MB RAM, 20MB disk space