Unreal Media Server is a software streaming server offering rich choice of live and on demand streaming functionality. It streams with variety of streaming protocols to deliver content to HTML5 in web browsers, Flash, Windows Media and Unreal Media players, mobile devices and Set-Top boxes.
The server supports UMS (our proprietary, DirectShow-based, codec-independent) protocol for streaming to Unreal Media player in Unicast and Multicast modes; plain and secure WebSocket protocols for streaming to HTML5 Media Source Extensions in web browsers; RTMP and RTMPT protocols for streaming to Flash players; MS-WMSP and MS Smooth streaming protocols for Silverlight and Windows Media players; Apple HTTP Live streaming protocol for iOS and other HLS-enabled devices; MPEG2-TS protocol for streaming to Set-Top boxes. Adaptive bitrate streaming is supported via WebSocket, RTMP and HLS protocols. Time-shifted playback is supported for HTML5 MSE players, Flash players and Unreal Media players, enabling trick-play functions for live stream: pause, resume, seek back and jump to real-time again.
Unreal Media Server streams ANY multimedia file format, encoded with ANY codec. Supported container formats include but are not limited to: MP4, ASF, AVI, MKV, MPEG, WMV, FLV, OGG, MP3, 3GP, MOV. Live playlist functionality allows streaming files in live mode and switching between live streams and files for a single stream.
Unreal Media Server supports ingesting live streams from wide range of live software and hardware encoders that send streams over RTMP, RTSP, MPEG2-TS, MS-WMPS and UMS protocols. Incoming live streams can be instantly served to various players via two live streaming delivery modes: Near-Real-Time and Buffered. Conferencing applications can take advantage of 0.2 - 2 seconds latency provided by Near-Real-Time mode.
Supported live encoders include: RTMP hardware and software live encoders such as FMLE; RTSP and MPEG2-TS software servers and encoding devices such as IP cameras and broadcasting equipment; MS-WMSP encoders such as WME and also Unreal Live Server which is our proprietary live audio-video encoder.
||Free to try
Windows Server 2008