The goal of this project is to add Cell Shading capabilities to the Quake III engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect.
|File Size||1.72 MB|
|System Requirements||<li>Windows 95/98/ME/NT/2000/XP/2003</li>
<li>Valid retail Quake III installation, patched to version 1.32</li>|