From the developer: tinyGL is a *very* tiny 3D modeling software for the PalmOS. Can it be smaller and still be useful? Or is this really useful? Who knows? I have done this mostly for fun, but also because I really like the Palm and do work with *real* 3D applications. I've been missing some useful 3D things on the Palm, like a quick-n-dirty-tiny-3D-modeling thing, that one might have along in the Palm anywhere, like the beach. No one else seemed crazy enough to do it so I might have a go at it and this is now my second distribution. Due to the fact that I have spent some time on this project I have now made it a shareware version. The Palm isn't really designed to do stuff like this but if one just sticks to the basics it might just work, at least to be fun. Don't expect to do large landscape models with tinyGL, on the tops one might make a model with approximately 100 vertexes. Nurbs and Particule system will come in future versions when the hardware will allow for it ;o) GUI design is for me a theory of making things invisible, like all good things are, things are there when one needs them. For now I have tried to have a balance between memory limitations, calculation speed and drawing speed. I think I have done some good choices so far. The first version was just for testing the concept and working with the UI that is *very* tiny. In this second distribution I have added several new features like multiple models, export, undo and an off-host viewer. I have also worked on the method for doing exporting as plugins, not trivial but at least possible (it would even be possible to generate OpenFlight files).
|File Size||230.47 KB|
|Operating System||M 8|